Initialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon(TM) Graphics (ID=0x164c)
    Vendor:   ATI
    VRAM:     2295 MB
    Driver:   31.0.12018.5
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.018 seconds
Platform assembly: C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\NGUYEN DUC VU\Downloads\DragonBoy250_pc\DragonBoy250_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 100Hz; virtual: 3840x1148 at 0,-68
<RI> Initialized touch support.

UnloadTime: 0.838800 ms
Setting up 8 worker threads for Enlighten.
  Thread -> id: 6b44 -> priority: 1 
  Thread -> id: 663c -> priority: 1 
  Thread -> id: 70c4 -> priority: 1 
  Thread -> id: 3aac -> priority: 1 
  Thread -> id: 1670 -> priority: 1 
  Thread -> id: 6f80 -> priority: 1 
  Thread -> id: 341c -> priority: 1 
  Thread -> id: 324c -> priority: 1 
init Session_ME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

init Session_ME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to create a material from string - this is no longer supported.
 
(Filename:  Line: 1086)

>>>>SetIpSelect: 0  save:False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>>cleanNetwork ...!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

connecting...!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

host: server.ducvuvip.pro
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

port: 14445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>>>SetIpSelect: 0  save:False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Login ducvupro vudz123pro321 2.5.0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>>>>>>>Save saveRMSInt: svselect  index:0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Login ducvupro vudz123pro321 2.5.0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>>>>>>>Save saveRMSInt: svselect  index:0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>>>SetIpSelect: 0  save:False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 1194.
Total: 2.176200 ms (FindLiveObjects: 0.080000 ms CreateObjectMapping: 0.044300 ms MarkObjects: 1.944800 ms  DeleteObjects: 0.106300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 747.
Total: 13.861700 ms (FindLiveObjects: 0.052300 ms CreateObjectMapping: 0.021400 ms MarkObjects: 13.755501 ms  DeleteObjects: 0.031700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 747.
Total: 16.217999 ms (FindLiveObjects: 0.033200 ms CreateObjectMapping: 0.021100 ms MarkObjects: 16.159199 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
4>>>>>>Add Effect: layer:3 loop:-1 loopCount:35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4>>>>>>Add Effect: layer:3 loop:-1 loopCount:55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4>>>>>>Add Effect: layer:3 loop:-1 loopCount:40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4>>>>>>Add Effect: layer:3 loop:-1 loopCount:25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4>>>>>>Add Effect: layer:3 loop:-1 loopCount:30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 916.
Total: 2.119700 ms (FindLiveObjects: 0.082500 ms CreateObjectMapping: 0.092500 ms MarkObjects: 1.861700 ms  DeleteObjects: 0.081500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 918.
Total: 1.923200 ms (FindLiveObjects: 0.054800 ms CreateObjectMapping: 0.021900 ms MarkObjects: 1.826000 ms  DeleteObjects: 0.019700 ms)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 898.
Total: 1.855600 ms (FindLiveObjects: 0.066000 ms CreateObjectMapping: 0.026000 ms MarkObjects: 1.724100 ms  DeleteObjects: 0.038700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
4>>>>>>Add Effect: layer:3 loop:-1 loopCount:40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4>>>>>>Add Effect: layer:3 loop:-1 loopCount:25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4>>>>>>Add Effect: layer:3 loop:-1 loopCount:30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 916.
Total: 1.801200 ms (FindLiveObjects: 0.066400 ms CreateObjectMapping: 0.048900 ms MarkObjects: 1.665000 ms  DeleteObjects: 0.019500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 916.
Total: 2.253700 ms (FindLiveObjects: 0.048300 ms CreateObjectMapping: 0.044500 ms MarkObjects: 2.157200 ms  DeleteObjects: 0.002400 ms)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>---read_cmdExtra-sub:2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

247>>>>>>Add Effect: layer:1 loop:-1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

19>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

19>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

19>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

22>>>>>>Add Effect: layer:2 loop:1 loopCount:-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 899.
Total: 5.723800 ms (FindLiveObjects: 0.147900 ms CreateObjectMapping: 0.058200 ms MarkObjects: 5.470800 ms  DeleteObjects: 0.044900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 887.
Total: 2.043200 ms (FindLiveObjects: 0.056800 ms CreateObjectMapping: 0.035300 ms MarkObjects: 1.838800 ms  DeleteObjects: 0.111400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 889.
Total: 3.352400 ms (FindLiveObjects: 0.055500 ms CreateObjectMapping: 0.041500 ms MarkObjects: 3.250700 ms  DeleteObjects: 0.004000 ms)

APP QUIT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>>cleanNetwork ...!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

  at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 
  at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 
  at System.IO.BinaryReader.ReadSByte () [0x00000] in <filename unknown>:0 
  at Session_ME+MessageCollector.readMessage () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

