0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617289a41c069e050da97909"
 1 string _title = ""
 1 string _text = "I finished my work for today, and now I'm going home. In the morning, my %Class:1% asked me to buy some food.\nWhat will I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Forget the grocery list"
     1 string _text = "I forgot about the grocery list as I had a tough day. When I returned home, we had to order pizza instead of dinner. Although it wasn't so bad."
     1 string _ageLog = "I finished my work for today, and was going home. In the morning, my %Class:1% asked me to buy some food. I forgot the grocery list and returned home, we had to ordered pizza for dinner, and it was okay."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Buy food"
     1 string _text = "When I finished the job I went to the grocery and bought food for dinner. We cooked it with my %Class:1% and that was great."
     1 string _ageLog = "I finished my work for today, and was going home. In the morning, my %Class:1% asked me to buy some food. I bought all the necessary food after the job and we cooked delicious dinner together. That was really great."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Buy food and flowers for my %Class:1%"
     1 string _text = "I went to the grocery store and bought a bouquet of fragrant flowers for my %Class:1% on my way home. %Pron:1:1% was very surprised and gave me a kiss. We had a wonderful evening."
     1 string _ageLog = "I finished my work for today, and was going home. In the morning, my %Class:1% asked me to buy some food. I bought food and flowers tight after work. My %Pron:1:1% was very surprised and gave me a kiss. We cooked dinner together and spent a wonderful evening."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 0
