0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728a891c069e050da97a93"
 1 string _title = ""
 1 string _text = "All the couples I know have cute nicknames for each other, and I want that too.\nHow do I call my %Class:1%?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Baby"
     1 string _text = "I started calling %FirstName:Npc:1% baby. It was funny as I behaved strangely when I said this word. But %FirstName:Npc:1% liked that, and we got close to each other."
     1 string _ageLog = "I started calling my %Class:1% %FirstName:Npc:1% baby. %Pron:1:1% liked it, and we got closer to each other. But then %FirstName:Npc:1% created a nickname for me – Puppy! What the hell?!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Bitch"
     1 string _text = "I started calling my %Class:1% bitch. Well, it wasn't successful as it was very rude. %FirstName:Npc:1% hated this nickname."
     1 string _ageLog = "I started calling my %Class:1% bitch, but %Pron:1:1% disliked it. We even argued because of it. Haha. Then %FirstName:Npc:1% started calling me asshole. In a week, we got used to our nicknames and liked it. Well, we were a couple of a bitch and asshole."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Sunny"
     1 string _text = "I started calling my %FirstName:Npc:1% sunny. It was nice and cute. %Pron:1:1% liked it, but when our friends visited us, they laughed at me because %FirstName:Npc:1% started calling me cloudy."
     1 string _ageLog = "I started calling my %Class:1% sunny. It was a nice and cute nickname, and %FirstName:Npc:1% liked it. Instead, %Pron:1:1% started calling me cloudy. We were the couple of the weather forecast, and our friends always asked us who dominated today."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 0
