0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728a941c069e050da97aa5"
 1 string _title = ""
 1 string _text = "I'm walking home through a park when I notice an old man sitting on a bench with a chess board in front of him. He looks lonely...\nShould I do anything?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Go home"
     1 string _text = "I paid no attention to the man and went straight home. "
     1 string _ageLog = "I saw a lonely old man at the park today. He looked sad."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Approach him for a quick chat"
     1 string _text = "The man was clearly glad that I came up to him. We played a lovely game of chess and exchanged numbers just in case. "
     1 string _ageLog = "I approached a lonely man at the park today. He turned out to be a lovely gentleman, and we played a game of chess. He won, but I enjoyed the game anyway. And exchanged numbers just in case. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 NpcGenerationSettings data
          0 RelationshipTypeSettings _relationshipType
           0 int _familyRelationshipType = 0
           0 int _personalRelationshipType = 1
           0 int _storyRelationshipType = 0
          0 OccupationTypeSettings _occupationType
           0 int _relativeOccupationType = 0
           0 int _vacancyType = 0
           0 int _vipCareerType = 0
           0 int _vipCareerTier = 0
           0 int _prisonType = 0
           1 UInt8 _securityLevelHasValue = 0
           0 int _securityLevel = 0
          0 Range _ageRange
           0 int Min = 0
           0 int Max = 0
          0 SexualityTypeSettings _sexualityType
           1 UInt8 _sexualityHasValue = 0
           0 int _sexuality = 0
           0 int _relativeSexuality = 0
          0 GenderTypeSettings _genderType
           1 UInt8 _genderHasValue = 0
           0 int _gender = 0
           0 int _relativeGender = 0
          0 ParameterSettings _parametersSettings
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterSettings _customParametersSettings
           0 Array Array (0 items)
            0 int size = 0
      0 float _significance = 3
 0 int _designType = 2
