0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728ae61c069e050da97b1f"
 1 string _title = ""
 1 string _text = "I'm going to be performing on the street with some dancing.\nWho should I invite?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "No one"
     1 string _text = "I invited no one, kept it strictly business. I performed in front of only strangers and got in the zone and ended up making a lot of money."
     1 string _ageLog = "I went performing on the street with some dancing. It might have been a good choice to invite no one. This way I could just concentrate on my dancing and perform for anyone who showed up. And I made $60 on the day! This turned out to a great day!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 60
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Invite a bunch of friends"
     1 string _text = "My friends showed up along with a bunch of other random people, and my friends were all really impressed! They spread the word about my dancing. And I made a little money too!"
     1 string _ageLog = "I went performing on the street with some dancing and invited my friends. Inviting my friends seemed to be a good idea. They were impressed and spread the word and now a lot of people were talking about my dancing. I was so glad that I invited them. I think the next time I perform there may be an even bigger crowd!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Invite %FullName:NPC:1%"
     1 string _text = "I invited %FullName:NPC:1% because I wanted to impress %Pron:1:2%, but in doing so I went too hard when I was dancing and ended up falling and hurting myself. %Pron:1:1% felt badly, and I was so embarrassed!"
     1 string _ageLog = "I went performing on the street with some dancing and invited %FullName:Npc:1%. I shouldn't have invited %%Pron:1:2%. Not this early in my dancing career. I was trying to impress %Pron:1:2% and went too out of control crazy and ended up hurting myself. Such an idiot! I think I need to wait until I perfect my routine before inviting %Pron:1:2% again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 2
