0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728c07768fda4ce21f7d0f"
 1 string _title = ""
 1 string _text = "My friend's asked me to walk her dog while she's at work.\nWhere should we go?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "To the park in the city center"
     1 string _text = "I had such a wonderful time. We ran around the park for about twenty minutes and I felt way stronger than before. Maybe I should start jogging in the morning?"
     1 string _ageLog = "My friend had asked me to walk her dog while she was at work, and I chose to go to the park in the city center. There we spent some time running and I even worked out a bit. The dog seemed to be content with our outing. My friend appreciated the help."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
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          0 RegularParameterChange data
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           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Downtown"
     1 string _text = "The dog probably didn't like the place where we went, so he broke free, bit me and ran away. I was so scared that I wouldn't be able to find him. Luckily, dog was found by a handsome man whom I found during my search."
     1 string _ageLog = "My friend had asked me to walk her dog while she was at work, and I chose to go downtown. The dog, apparently, didn't like the amount of people around, so he bit me and ran away. Thank goodness, I was able to find him. My friend appreciated the help, but I decided to keep what had happened a secret."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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           0 int _parameterType = 1
           0 float _valueDelta = -10
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "To the park near the river"
     1 string _text = "I was so fascinated by the view that, at first, I hadn't even noticed that the dog found something while digging in the dirt. It turned out to be an old golden jewelry. I should try selling it, if possible."
     1 string _ageLog = "My friend had asked me to walk her dog while she was at work, and I chose to go to a park by the river. It was the perfect choice! Besides being pleased by the breathtaking landscape, I was awarded with a gold jewelry the dog had found. Who would've thought that could happen?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
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       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
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         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
 0 int _designType = 4
