0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728cad768fda4ce21f7e59"
 1 string _title = ""
 1 string _text = "My %Class:1% %FirstName:NPC:1% says we should ditch school today.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell %Pron:1:2% I am not going to ditch"
     1 string _text = "%FirstName:NPC:1% got mad at me for being lame. We got in a big argument and %Pron:1:1% ditched without me. However, we ended up having a pop quiz in one class."
     1 string _ageLog = "My %Class:1% %FirstName:NPC:1% wanted to ditch school today. I decided not to ditch. I did well on the pop quiz, which was good, I would've missed it if I skipped school. %FirstName:NPC:1% did miss it so that's not good for %Pron:1:2% grades. And %Pron:1:1% was also mad at me for being lame, but clearly I was right to not ditch!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ditch school and suggest we go to the arcade"
     1 string _text = "We ditched school, and I found out later we missed a pop quiz. But we had such a good time at the arcade, and I won so many prizes. I ended up selling them off to kids the next day at school."
     1 string _ageLog = "My %Class:1% %FirstName:NPC:1% wanted to ditch school today. So, we missed a pop quiz. I guess that's kind of bad, but it's no big deal really. Meanwhile, %FirstName:NPC:1% and I had a great time together and with all the prizes I won at the arcade, it was too many for me. I kept a couple and sold the rest at school and made a bundle!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 75
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ditch school and suggest we go to the museum"
     1 string _text = "%FirstName:NPC:1% and I missed a pop quiz in one class, but we had an awesome time at the museum today. It was really a great way to spend an afternoon!"
     1 string _ageLog = "My %Class:1% %FirstName:NPC:1% wanted to ditch school today. I dcided to go to a museum. %FirstName:NPC:1% and I loved museums and we really learned a lot when we went to them. So, who cares if we missed one day of school, right? We had a great time together. I wouldn't trade that day in for anything."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 0
