0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728d3f768fda4ce21f7f74"
 1 string _title = ""
 1 string _text = "I am leaving a store and hear gunshots, but I don’t know where they’re coming from.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Run back into the store I just came out of"
     1 string _text = "I ran back into the store and ducked for cover. People in there mistook me for a shooter and tackled me and called the police on me."
     1 string _ageLog = "I was leaving a store and heard gunshots. I ran back into the store and ducked for cover. People in there mistook me for a shooter and tackled me and called the police on me. The cops came and got the shooter but took me away too and I had to explain everything. I ended up on the news and all the kids at school find me hilarious now."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Run into the store next door"
     1 string _text = "I dashed into the next store and accidentally slammed the door into the shooter who was inside and knocked him out cold and everyone celebrated me."
     1 string _ageLog = "I was leaving a store and heard gunshots. I was trying to escape but when I opened the door I knocked the shooter over and apparently saved the day! People were cheering me on and calling me a hero."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Sprint to my car even though I’m parked across the parking lot"
     1 string _text = "I sprinted across the parking lot and just about made it to my car safely but then tripped over my own feet and smashed my head into my car."
     1 string _ageLog = "I was leaving a store and heard gunshots. I sprinted across the parking lot and just about made it to my car safely but then tripped over my own feet and smashed my head into my car. I was happy I made it away safely… enough. That hurt. But I suppose it wasn’t the worst thing that could have happened."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Stop to try to see where the shots are coming from and call the police"
     1 string _text = "I stopped and could tell the commotion came from the store next to me, I tried to call the police, and a car driving by swerves clipped me and crashed into the store, hitting the shooter."
     1 string _ageLog = "I was leaving a store and heard gunshots. I stopped and could hear the commotion, and as I was calling the cops, a car was driving past and swerves to avoid me as I was dumbly standing in the road, but they still clipped me and then crashed into the storefront where the shooter was taking him down. And no one was thanking me?!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 5
