0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728ee8768fda4ce21f829c"
 1 string _title = ""
 1 string _text = "I get caught outside of the school in a lightning storm with other students.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Run to the big tree in the middle of the field because it is nearby"
     1 string _text = "As I neared the tree, a lightning bolt striked it, and snaps a branch off, and it fell on me. I got up and hobbled my way towards the school."
     1 string _ageLog = "I got caught outside of the school in a lightning storm with other students. As I ran to the tree, a branch was struck by lightning and fell on my leg. Everyone yelled at me to come back to the school, so I did, but everyone was in awe I manage to make it back, and a lot of people admired my effort."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = 5
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Run to the tree line where there are many trees because it’s closest"
     1 string _text = "I ran to the tree line, and so didi my acquaintance, we avoided a lightning strike, and then I guidd him back to the school as he was too scared to go back alone."
     1 string _ageLog = "I got caught outside of the school in a lightning storm with other students. The tree line was safe for a bit, and my acquaintance ran there too, but everyone yelled at us to come back to the school after another lightning bolt. I guided him over as he was afraid to do it alone."
     0 StoryResult _result
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       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 16
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Run to the school, even though it’s far from me"
     1 string _text = "I ran to the school with other students, but I got knocked over in the commotion. My friend %FirstName:Npc:2% helped me up and helped me back to the school."
     1 string _ageLog = "I got caught outside of the school in a lightning storm with other students. In running with all the other students, I got trampled to the ground. My friend stopped and turned back to help me out and helped me back to the school. What an amazing friend I have!"
     0 StoryResult _result
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           0 int _parameterType = 3
           0 float _valueDelta = 10
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           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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          0 int _crimeFlagChange = 0
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              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Run to the utility shed which is close to me"
     1 string _text = "The utility shed is made of stucco, so it’s safe during a lightning storm. My crush happened to run there too, and we hid out there together until it was safe."
     1 string _ageLog = "I got caught outside of the school in a lightning storm with other students. The utility shed turned out to be a safe spot since it is made of stucco. And my crush ran over there too. We hid out until it was safe again, but actually had a nice little bonding moment together."
     0 StoryResult _result
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           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
 0 int _designType = 1
