0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61728f36768fda4ce21f8330"
 1 string _title = ""
 1 string _text = "My %Class:1% and I are in a convenience store when someone comes in to rob the place. He has a gun and tells us to stay still.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stand still and don't move"
     1 string _text = "The guy held up the register, the cashier gave him the money and because we all stayed still he left us alone and got out. My %Class:1% was just happy that we survived."
     1 string _ageLog = "My %Class:1% and I were in a convenience store when someone came in to rob the place. It may seem weird to say that I was happy at the end of all this, but I was. Both %Class:1% and I were, because we, and everyone else, just did exactly what the guy wanted, and no one got hurt. We were just happy to make it out of there without being harmed in any way."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Stand in front of %Class:1%"
     1 string _text = "I moved in front of %Class:1% to protect %Pron:1:2%. The robber yelled at me for moving when he told me to stay still. I said nothing, he left me alone, took the money and got out."
     1 string _ageLog = "My %Class:1% and I were in a convenience store when someone came in to rob the place. The robber got mad when I moved after he told us to stay still, but all I did was position myself in front of %Class:1% to protect %Pron:1:2%. He went back to robbing the place, got the money and left. %Class:1% was so thankful and grateful to me because I was protecting %Pron:1:2%."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Attack the robber"
     1 string _text = "I attacked the robber and his gun went off, hitting the ceiling, and then he dropped it. We fought for a while and then someone called the cops and he left. But %Class:1% was furious."
     1 string _ageLog = "My %Class:1% and I were in a convenience store when someone came in to rob the place. The robber beat me up pretty good, but at least me attacking him stopped him from robbing the place. As I fought him, someone was able to call the cops, and he left. No one besides me got hurt, the one gun shot went into the ceiling. But %Class:1% was furious I attempted something so stupid."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
 0 int _designType = 5
