0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617294554ade802cee9514f7"
 1 string _title = ""
 1 string _text = "Oh shit! I dropped a serving tray filled with glasses and shattered them all!\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Cover it up"
     1 string _text = "I hid the broken glass and hopped that no one had noticed. The next day, my %Class:1% found out, and withheld the cost of the glasses from my salary."
     1 string _ageLog = "I dropped a serving tray filled with glasses and shattered them all. I tried to cover it up. I hid the broken glass and hopped that no one had noticed. The next day, my %Class:1% found out and withheld the cost of the glasses from my salary."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -500
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Blame it on %FirstName:Npc:2%"
     1 string _text = "I blamed it on %FirstName:Npc:2%. Our %Class:1% got mad and %FirstName:Npc:2% said nothing, but when we left the building after the shift, I got my ass handed to me. %FirstName:Npc:2% was furious."
     1 string _ageLog = "I dropped a serving tray filled with glasses and shattered them all. I blamed it on %FirstName:Npc:2%. Our %Class:1% got mad and %FirstName:Npc:2% said nothing, but when we left the building after the shift, I got my ass handed to me. %FirstName:Npc:2% was furious."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 1
