0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6172946e4ade802cee951538"
 1 string _title = ""
 1 string _text = "In the national park, despite the prohibition, I started to feed alligators and fell down to their enclosure. I'm being surrounded by these deadly animals...\nWhat to do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "With maximum speed, rush to a safe place"
     1 string _text = "I raced almost over the heads of these monsters. They kicked up and snapped their jaws, but I was faster than them."
     1 string _ageLog = "In the national park, despite the prohibition, I started to feed alligators and fell down to their enclosure. I was being surrounded by these deadly animals... I raced almost over the heads of these monsters. They kicked up and snapped their jaws, but I was faster than them. People were filming my run, and later I even found these videos on YouTube."
     0 StoryResult _result
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       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Distract them and try to escape"
     1 string _text = "The alligators were distracted by the hat, and I managed to escape."
     1 string _ageLog = "In the national park, despite the prohibition, I started to feed alligators and fell down to their enclosure. I was being surrounded by these deadly animals... I tossed my hat to the alligators and ran away when they were distracted."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Slowly and carefully go to a safe place"
     1 string _text = "I passed the first beast, the second, and the third bit my leg. It's good that it was small. I ran away with minimal injury and escaped."
     1 string _ageLog = "In the national park, despite the prohibition, I started to feed alligators and fell down to their enclosure. I was being surrounded by these deadly animals... I slowly began to get out. I passed the first beast, the second, and the third bit my leg. It's good that it was small. I ran away with minimal injury and escaped."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
           0 float _valueDelta = -5
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           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
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           0 int _parameterType = 2
           0 float _valueDelta = -5
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -3
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Pretend to be dead and bide my time"
     1 string _text = "For a while, nothing happened, and then the nearest alligator became interested in me. I barely had time to get away..."
     1 string _ageLog = "In the national park, despite the prohibition, I started to feed alligators and fell down to their enclosure. I was being surrounded by these deadly animals... I pretended to be dead. For a while, nothing happened, and then the nearest alligator became interested in me. I barely had time to get away"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
 0 int _designType = 5
