0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617294ab4ade802cee9515c0"
 1 string _title = ""
 1 string _text = "An elderly lady has come to me for a regular check-up. She has already visited me several times this month, and I think she just wants some attention.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Politely listen to the elderly lady "
     1 string _text = "I decided to listen to the elderly lady. She told me the same story the fourth time. We chatted for an hour, and the elderly lady was glad I'd listened to her. "
     1 string _ageLog = "I decided to listen to the elderly lady. She told me the same story the fourth time, and I once again prescribed her to take a blood test. We chatted for an hour. I didn't learn anything new, but the elderly lady was glad I'd listened to her."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Reluctantly agree to listen to the elderly lady"
     1 string _text = "I reluctantly agreed to listen to her. I looked through my papers to show I was very busy that day. The elderly lady understood my hint and left. She looked sad, and I realized I'd broken her heart."
     1 string _ageLog = "I reluctantly agreed to listen to the elderly lady. I kept silent while she was talking. I looked through my papers to show her I was very busy that day. The elderly lady understood my hint and left. She looked sad, and I realized I'd broken her heart. When she closed the door, I understood I should've been more polite to her. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell the elderly lady I don't have time to listen to her"
     1 string _text = "I told the elderly lady that I was too busy to listen to her story once again. We had already discussed her diagnosis, and it was nothing serious. She grew sad and left."
     1 string _ageLog = "I decided to make myself clear and told the elderly lady that I was too busy to listen to her story once again. I explained to her that we had already discussed her diagnosis and that it was nothing serious. When I was telling it to her, she grew sad. I realized that I'd broken her heart, but there was no other way. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
 0 int _designType = 1
