0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617294af4ade802cee9515c9"
 1 string _title = ""
 1 string _text = "I was washing floors in the office. Everyone just left to let me do my job except for one idiot who was motionlessly sitting in front of his computer looking into the screen.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Just let him be"
     1 string _text = ""Hell with you!", I thought, but decided to say nothing and just finished cleaning the rest of the office and left. I didn't want to have any quarrels with weirdos that were working there."
     1 string _ageLog = "I was washing floors in the office. Everyone just left to let me do my job except for one idiot who was motionlessly sitting in front of his computer looking into the screen. I decided to say nothing and let him be, just finished cleaning the rest of the office and left. I didn't want to have any quarrels with weirdos that were working there."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Politely ask him to leave"
     1 string _text = "I asked him to leave, and I was very polite. "Don't you see that I'm busy, eh?", he said. I got annoyed, but decided to stop right there and just left. What a bastard! I just needed to get my job done!"
     1 string _ageLog = "I was washing floors in the office. Everyone just left to let me do my job except for one idiot who was motionlessly sitting in front of his computer looking into the screen. I asked him to leave, and I was very polite. "Don't you see that I'm busy, eh?", he said. I got annoyed, but decided to stop right there and just left. What a bastard! I just needed to get my job done!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to leave, not so politely"
     1 string _text = "“Get out of your swamp, Sherk! I need to clean it!”, I said (maybe a bit too loudly). He looked at me, sighed deeply and left. Later I learned that he told the manager about it! What a prick! "
     1 string _ageLog = "I was washing floors in the office. Everyone just left to let me do my job except for one idiot who was motionlessly sitting in front of his computer looking into the screen. I told him to leave, but maybe I was a bit too loud and a bit impolite. He looked at me, sighed deeply and left. Later I learned that he told the manager about it! What a prick! "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
 0 int _designType = 1
