0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617295c74ade802cee951834"
 1 string _title = ""
 1 string _text = "I was walking home with %FirstName:Npc:1%. We stopped at the corner of the house, looking at the mirrored windows of the first floor, it was possible to look into them only by jumping up.\nWhat should we do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Pass by"
     1 string _text = "We passed by without knowing what was in the window. Soon we came home."
     1 string _ageLog = "I was walking home with %FirstName:Npc:1%. We stopped at the corner of the house, looking at the mirrored windows of the first floor, it was possible to look into them only by jumping up. We passed by without knowing what was in the window. Soon we came home. No adventures, but everyone was calm because I got home on time. Or maybe it was worth looking through the window after all?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Knock on the window and run away"
     1 string _text = "As soon as we knocked, we immediately ran around the corner, but together we slipped and broke our legs. The man who came out of the entrance scolded us and threatened us."
     1 string _ageLog = "I was walking home with %FirstName:Npc:1%. We stopped at the corner of the house, looking at the mirrored windows of the first floor, it was possible to look into them only by jumping up. We decided to knock on the window and flee. Together we slipped and broke our legs when running away. The man who came out of the entrance scolded us and threatened us."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Jump a few times in an attempt to see something"
     1 string _text = "We got into a rage – jumping, roaring and making faces. There were chuckles outside the window, and after a while a man in a suit came out and said: “Children, please stop, we have a meeting.”"
     1 string _ageLog = "I was walking home with %FirstName:Npc:1%. We stopped at the corner of the house, looking at the mirrored windows of the first floor, it was possible to look into them only by jumping up. We tried that, and then a man in a suit came out and asked us to stop. I don't know if this meeting was important, but it turned out funny: I had fun myself, and lifted the mood of others. We had a good walk"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 4
