0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617296214ade802cee9518d8"
 1 string _title = ""
 1 string _text = "I'm in a very bad mood today. I came to school and ran into my classmate, %FullName:Npc:1%, with whom I had some quarrel for a while.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Pass by"
     1 string _text = "%FirstName:Npc:1% also passed by, turning %Pron:1:3% head away, and holding a grudge. The conflict between us didn't seem like coming to an end anytime soon."
     1 string _ageLog = "I was in a very bad mood today. I came to school and ran into my classmate, %FullName:Npc:1%, with whom I had some quarrel for a while. I just passed %Pron:1:2% by. I couldn't find the strength to approach %FullName:Npc:1% and reconcile. I have no idea how other people reconcile so easily.."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk to %Pron:1:2%"
     1 string _text = "I received a friendly response, and we decided to forget about our quarrel. We didn't become friends, but at least we could coexist peacefully."
     1 string _ageLog = "I was in a very bad mood today. I came to school and ran into my classmate, %FullName:Npc:1%, with whom I had some quarrel for a while. I decided to talk to %Pron:1:2%. I was surprised that we were able to start communicating again so easily, there was no need to be afraid to take the first step. No matter how scary it is, it's important to have the courage and do what is best."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Send a note of apology"
     1 string _text = "The classmate was touched by the warmth of the note, and we became friends. We finally managed to establish a relationship. The communication continued and over time we became best friends."
     1 string _ageLog = "I was in a very bad mood today. I came to school and ran into my classmate, %FullName:Npc:1%, with whom I had some quarrel for a while. I sent %Pron:1:2%a letter of apology. I was so happy that I had expressed all my feelings on paper. To avoid an awkward conversation, %Pron:1:1% handed over a note. Fortunately, we were able to understand each other and become good friends."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 1
