0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
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 1 string m_Name = "6172962e4ade802cee9518f0"
 1 string _title = ""
 1 string _text = "We are having a test on math, and I’ve got the answers (thanks to my friends from the other class).\nWhat do I do?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Share with my classmates"
     1 string _text = "I shared with my classmates, but one of them got outed by our teacher. We all got E’s."
     1 string _ageLog = "We were having a test on math, and I’d got the answers (thanks to my friends from the other class). I shared with my classmates, but one of them got outed by our teacher. We all got E’s. Damn!"
     0 StoryResult _result
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Toss the sheet of paper with the stolen answers into a trash bin"
     1 string _text = "I thought I didn’t need the answers, so I got rid of them and wrote the test myself. What a stupid choice to make! I got D. Gosh…"
     1 string _ageLog = "We were having a test on math, and I’d got the answers (thanks to my friends from the other class). But I thought I didn’t need the answers, so I got rid of them and wrote the test myself. What a stupid choice! I got D. Gosh…"
     0 StoryResult _result
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Use the answers myself"
     1 string _text = "Well, I got the answers, so it was up to me whether to share with the rest or not. So, I used the answers myself and was the only student in my class to get A. "
     1 string _ageLog = "We were having a test on math, and I’d got the answers (thanks to my friends from the other class). Well, I got the answers, so it was up to me whether to share with the rest or not. I needed to think of myself first, because the test was essential. So, I used the answers and was the only student in my class to get A. Yay!"
     0 StoryResult _result
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
 0 int _designType = 1
