0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61729eadc7ea86e8b08564ea"
 1 string _title = ""
 1 string _text = "A nasty looking fellow enters the clinic, throws a quick glance around and shoves $1000 in my pocket. In response to my startled look, he hisses "What? You new here? My man’s hurt. You’ll fix him."\nHe says he’ll be back in an hour, and the place should be cleared of all the patients. My actions?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Do as he said"
     1 string _text = "I denied all the patients and waited. Sure enough, in an hour a car pulled over. Expectedly, the guy had two gunshot wounds. I extracted the bullets, stitched him up and received another $1000."
     1 string _ageLog = "They looked happy with my work, so I guess it meant I was not a deadman yet. But that also meant they’d come back..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 1000
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Call the police"
     1 string _text = "The officers set up an ambush, but no one showed up. As I walked home though, I had a strong feeling that someone was following. When I was almost at the doorstep, a shot rang out."
     1 string _ageLog = "I got a bullet in the shoulder. I doubt they could miss, I think it was a warning..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
 0 int _designType = 5
