0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61729fe1c7ea86e8b085675e"
 1 string _title = ""
 1 string _text = "I'm strolling down the street and see an expensive-looking car parked near pavement. One of its doors is open, and no one seems to be around.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Close the door"
     1 string _text = "I just closed the door and kept walking."
     1 string _ageLog = "I was strolling down the street and saw an expensive-looking car parked near pavement. One of its doors was open and no one seemed to be around. I just closed the door and kept walking. We all may miss or forget something at times, that's why it's necessary to stay sharp, but the owner didn't have to learn this the hard way."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Keep walking"
     1 string _text = "I just keep walking and leave the door open. If the owner of this car didn’t care about his possessions, why should I?"
     1 string _ageLog = "I was strolling down the street and saw an expensive-looking car parked near pavement. One of its doors was open and no one seemed to be around. I just kept walking and left the door open. I thought that if the owner didn't care about their valuable possessions, why should I?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Get inside"
     1 string _text = "I got inside the car and looked around. I found some money. I saw a guy running towards me. It was the owner and he wanted to kick my ass. I decided to leave while I still could and ran away."
     1 string _ageLog = "I was strolling down the street and saw an expensive-looking car parked near pavement. One of its doors was open and no one seemed to be around. I got inside the car and looked around. I found some money. I noticed a guy running towards me. It was the owner and he wanted to kick my ass. I decided to leave while I still could and ran away."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 500
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 2
