0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6172a000c7ea86e8b085679c"
 1 string _title = ""
 1 string _text = "My husband %FirstName:Npc:1% is sick, but we were supposed to go out with our friends tonight. He looks pretty miserable...\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay at home with %FirstName:Npc:1%"
     1 string _text = "I called our friends and canceled the meeting. I bought medicine and some snacks for %FirstName:Npc:1%, and we spent the evening cuddling and watching his comfort movies."
     1 string _ageLog = "I didn't go out with our friends today because %FirstName:Npc:1% had gotten sick. We spent the evening watching comfort movies. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave %FirstName:Npc:1% at home"
     1 string _text = "I decided to leave %FirstName:Npc:1% at home and go to the meeting. We went to the bar and have a good time chatting over drinks. When I get home, %FirstName:Npc:1% is asleep on the couch. "
     1 string _ageLog = "I'd left my sick husband at home and went out with our friends. I had a lot of fun, but he fell asleep on our couch..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Invite our friends over"
     1 string _text = "I decided that it would be nice to have our friends over this time. %FirstName:Npc:1% was glad that he didn't have to go anywhere. We played board games all evening."
     1 string _ageLog = "We decided not to go to a bar because %FirstName:Npc:1% had fallen sick. Instead, we invited our friends over. We played board games and had fun."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 0
