0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6172a1e0c7ea86e8b0856b12"
 1 string _title = ""
 1 string _text = "It's a special day: my %Class:1% took me to the toy store! Out of all the toys I settle on two. One matches my collection, the other is new and looks very fun. But %Class:1% refuses to buy me both.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
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    0 StoryAnswer data
     1 string _buttonTitle = "Pick the new, fun toy"
     1 string _text = "I decided to get something new. Why stick to the same kind of fun? At home %Class:1% and I played together, and it was much better than playing alone with my collection."
     1 string _ageLog = "My %Class:1% took me to my favorite toy store. Collecting gets boring when you know all the ways to play, so I picked something new. It was even more fun when %Class:1% joined in! From now on I will play with others more often."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Add to my collection"
     1 string _text = "I couldn't miss adding to my collection. Once home, I put the toy on the shelf. It looked great next to the others, yet it didn't excite me. My thoughts kept returning to the fun toy I left behind."
     1 string _ageLog = "My %Class:1% took me to my favorite toy store. I jumped at the chance to get another toy for my collection. Yet in the end it only left me empty. They're all the same when I play with them. I wish I dared to try something new."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Cry"
     1 string _text = "The thought of picking one toy and leaving the other alone, sad and rejected, made me burst into tears. But I calmed down when %Class:1% offered to get the second toy for my birthday later."
     1 string _ageLog = "My %Class:1% took me to my favorite toy store! There were so many toys to look at, but I really liked two. It was impossible to pick just one of them and leave the other sad and alone! I only agreed after %Class:1% said we would come back for it on my birthday. I hope it waits for me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 3
