0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1a189e1204676ebc504c"
 1 string _title = ""
 1 string _text = "I'm feeling really sick and have been for a couple days.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Go to the doctor's"
     1 string _text = "I drove to the doctor's and just as I was almost there I got into a really bad car accident that sent me to the hospital."
     1 string _ageLog = "I couldn't believe I was going to the doctor's to get well and I got into a car accident... not my fault! But it was bad and I had to go to the hospital. %FullName:NPC:1% got there right away to visit me and see how I was doing. Not well. That's how."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay home and rest"
     1 string _text = "I stayed home to rest some more. %FullName:NPC:1% winded up coming over with antibiotics %Pron:1:1% had from the last time %Pron:1:1% was sick."
     1 string _ageLog = "I decided to just stay home and continue resting. I didn't feel like driving to the doctor's office. And %FullName:NPC:1% ended up coming over and had antibiotics left over from when %Pron:1:1% last got sick and I took them and they started making me feel better pretty quickly. What a great person %Pron:1:1% was."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 2
