0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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 1 string m_Name = "617a1a299e1204676ebc506a"
 1 string _title = ""
 1 string _text = "I'm taking a hike in the woods and I come across a black bear.\nWhat should I do?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Stop and take a picture"
     1 string _text = "The bear just stood there calmly and eventually a loud noise scared it away. But in the meantime, I was able to get incredible photos of it."
     1 string _ageLog = "Wow, not bad. I didn't do anything and the bear just stayed calm. Until some loud noise off in the woods scared it. And I got some incredible photos of the bear and posted them online and they are a big hit!"
     0 StoryResult _result
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           0 int _parameterType = 3
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Turn and run"
     1 string _text = "I ran and the bear chased me and attacked me. It was biting and clawing me up until some loud noise scared it off."
     1 string _ageLog = "That was so scary! I thought I could run away but that bear was fast! It jumped on me and knocked me down and was attacking me like crazy until some other sound scared it off! I am pretty lucky it got scared off or I may not have made it out."
     0 StoryResult _result
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           0 int _parameterType = 3
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Make loud noises to scare it away"
     1 string _text = "I made loud noises to scare the bear off but instead it charged at me. I dodged it and then it was charging me again until a loud noise scared it off."
     1 string _ageLog = "So, apparently it was a bad idea to make loud noises to scare the bear. I know that now. Maybe next time I will just stay quiet. But I was fortunate that it eventually just got scared off. Not by anything I did."
     0 StoryResult _result
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           0 int _parameterType = 2
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 2
