0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1a3e9e1204676ebc5091"
 1 string _title = ""
 1 string _text = "I'm hiking in the woods with %FullName:NPC:1% when we come across this 10-foot tall creature.\nIt's brownish, greenish and looks like a living tree. What should we do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Film it with our phones"
     1 string _text = "We stayed still and filmed it, it didn't notice us. It was breaking branches off other trees and then left. And then we had videos to upload online!"
     1 string _ageLog = "We filmed this thing and it never noticed us because we stayed still. And after it left, we snuck off and went home and uploaded our videos online. We couldn't believe what we saw, what we witnessed together. And all these people online had all these theories about what it was. Our videos were blowing up online. This was crazy!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Run away"
     1 string _text = "We ran off, the thing heard us and chased after us. We were so scared, we winded up tripping and falling down a big hill but afterwards, we didn't see the thing anywhere."
     1 string _ageLog = "We ran away and it sounded like this thing was chasing us. We were so scared and we accidentally tripped and fell down a big hill. We got really banged up, but then we couldn't even see the thing anymore. Now, we were wondering if we just made this thing up in our minds and then we got into a big argument over how stupid it was to run and we were just angry with each other and with ourselves now."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Slowly walk away"
     1 string _text = "%FullName:NPC:1% was so scared. %Pron:1:1% couldn't move. I stayed with %Pron:1:2% and we just watched this giant being, breaking branches off trees and eventually walked off into the woods."
     1 string _ageLog = "The plan was to slowly walk away but %FullName:NPC:1% was so scared, %Pron:1:1% couldn't move. I didn't want to ditch %Pron:1:2% so I stayed with %Pron:1:2%. We watched this thing until it walked off and then we finally snuck away. We were in such awe of what we witnessed and %FullName:NPC:1% were so grateful I stuck by %Pron:1:2%."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 5
