0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1a619e1204676ebc50d2"
 1 string _title = ""
 1 string _text = "We have a school dance coming up.\nWho should I ask?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %FullName:NPC:1%"
     1 string _text = "%FullName:NPC:1% says yes and everyone in school thinks I am so cool! However, halfway through the dance, %FullName:NPC:1% ditches me to hang with friends."
     1 string _ageLog = "Well, everyone thinks I am so cool for taking %FullName:NPC:1% to the dance and now it seems as if I am quite popular. However, %FullName:NPC:1% ditches me halfway through the dance to hang out with friends and now I am just so bummed out. It's not working out the way I had hoped."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %FullName:NPC:2%"
     1 string _text = "%FullName:NPC:2% says yes, and I feel like it will be good to just have a nice time with a friend. But then, it goes really well, and we become more than friends."
     1 string _ageLog = "%FullName:NPC:2% and I are having a good time at the dance as friends. But then after a couple slow dances and holding each other very close, we start to realize that maybe we should be more than friends. This dance ended up going WAY BETTER than I imagined. Me and %FullName:NPC:2% have got something going on here!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 0
