0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1a759e1204676ebc50f5"
 1 string _title = ""
 1 string _text = "I'm at work up on the 7th floor and there is a fire in the building.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Take the stairs"
     1 string _text = "I ran down the stairs and managed to make it out of the building alright. When %FullName:NPC:1% found out I was alright, %Pron:1:1% was relieved."
     1 string _ageLog = "Taking the stairs was what you're supposed to do in a situation like this... I was pretty sure. Anyway, I made it out fine. I ran down all 7 flights of stairs and was safe! And %FullName:NPC:1% was so happy I made it out alright and was safe."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Take the elevator"
     1 string _text = "I went to the elevator and a coworker was there and injured. He twisted his ankle and couldn't walk. I helped him out of the building and was a hero! But %FullName:NPC:1% was furious with me."
     1 string _ageLog = "I guess you aren't supposed to take the elevators in a situation like this. But it was a good thing I did, one of our coworkers was stuck in the elevator area with a twisted ankle and he couldn't walk. I carried him out of the building and was now a hero! But %FullName:NPC:1% was so mad at me for taking the elevators and said I could have died! But I was still happy with myself for saving someone."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 5
