0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1a7b9e1204676ebc5100"
 1 string _title = ""
 1 string _text = "I'm hiking in the woods and get lost on the trails.\nI reach a split in the trails. Which way should I go?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Go left"
     1 string _text = "I got even more lost, it got dark, I started running trying to get out of the woods and eventually passed out. Someone found me in the morning and I was all over the news."
     1 string _ageLog = "Going left was a bad idea. I got more lost and as it was getting dark I started running, hoping to get out of the woods. But then I was so weak I collapsed and passed out. Someone found me in the morning, called the police, brought me to the hospital. I was in bad shape. But I learned a good lesson, I need to be more prepared when I go into the woods."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Go right"
     1 string _text = "After turning right I eventually found my way out of the woods but in a way different area than I started. I found a diner and rushed inside to get some food."
     1 string _ageLog = "Woo! That was scary for a bit there. I didn't know if I would get out of the woods before the sun set. I eventually made it out and was starving and luckily came across a diner pretty soon after exiting the woods. I ran in there and filled up on a ton of food that I desperately needed. So relieved to be out of the woods."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -25
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 2
