0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1a999e1204676ebc5135"
 1 string _title = ""
 1 string _text = "Me and %FullName:NPC:1% are at a park and see an old woman standing by the lake crying.\nSomething about her seems off though. What should we do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay where we are but ask if she needs help"
     1 string _text = "She started talking to us in another language and her voice changed from high-pitched to deep and then she started making inhuman garbling noises so we just got out of there."
     1 string _ageLog = "We had no idea what was going on with this old lady. She was speaking in some other language and her voice was changing pitches from high to low and was getting garbled and then began to sound inhuman. We didn't know if she was dangerous or what, we just got out of there. It was scary at first but after we were just relieved and happy to have stayed safe and left that whole situation alone."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Rush over and see if she needs help"
     1 string _text = "I rushed over to her and as soon as I got near she grabbed me and sank these foot long claws into me. %FullName:NPC:1% rushed over to help me and suddenly the woman vanished."
     1 string _ageLog = "This was crazy. I rushed over to this woman and then she sunk these foot long claws into my arm! She grabbed me and was trying to pull me somewhere! My arms were all clawed up and then %FullName:NPC:1% ran over to help and she literally vanished. My arms felt like they're on fire, we didn't know what that woman was, but she was not human. We witnessed something inhuman."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %FullName:NPC:1% what we should do"
     1 string _text = "%FullName:NPC:1% said we should call the cops. We did but the woman retreated into the lake and vanished before our eyes and the cops showed up and got mad at us for a "false call.""
     1 string _ageLog = "%FullName:NPC:1% said we should call the cops which made sense. So, we called them and watched the lady retreated into the lake and vanished before our eyes. Before she was even fully in the lake she disappeared. And then the cops showed up and thought we made a false called and so we got in all sorts of trouble for that. But we knew what we saw. A spirit!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Say we should just get out of there"
     1 string _text = "%FullName:NPC:1% thought I was being mean and approached the lady, when %Pron:1:1% got close, she attacked. I ran over and pulled %Pron:1:2% away and the lady vanished!"
     1 string _ageLog = "%FullName:NPC:1% walked over to the woman %Pron:1:5% even though I thought we should just leave. And once %Pron:1:1% got close, the lady attacks and knocked %Pron:1:2% over! As she tried to continue to attack, I ran over to stop everything and then the lady just vanished! We were in awe, what was that?! Did we just see a spirit of some kind?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 2
