0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1ab59e1204676ebc5167"
 1 string _title = ""
 1 string _text = "A burglar breaks into my house but he doesn't realize I am there.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Charge and tackle him"
     1 string _text = "I charged and tackled the guy to the ground. Another burglar was there too but saw me and ran off. I called the cops and held this burglar down until they arrived."
     1 string _ageLog = "A burglar broke into my house but he didn't realize I was there. I charged and tackled the guy to the ground. Another burglar was there too but saw me and ran off. I called the cops and held this burglar down until they arrived. I was proud of myself and word got out about my heroics too."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Sneak up behind him and put him in a headlock"
     1 string _text = "I snuck up behind the burglar and put him in a headlock only to find out there was another burglar who shot me. They took off, and I had to go to the hospital."
     1 string _ageLog = "A burglar broke into my house but he didn't realize I was there. I snuck up behind the burglar and put him in a headlock only to find out there was another burglar who shot me. They took off, and I had to go to the hospital. Luckily, someone called the cops and they came and saved me. Brought me to the hospital but I was in some serious pain! I'll never do that again. I'll never do that again!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Throw knives at him"
     1 string _text = "I threw knives at the burglar and hit him with a couple and scared him off, but there was another burglar with him who shot at me with a gun and got me in the arm."
     1 string _ageLog = "A burglar broke into my house but he didn't realize I was there. I threw knives at the burglar and hit him with a couple and scared him off, but there was another burglar with him who shot at me with a gun and got me in the arm. I was happy I scared them off at least, even if I ended up losing a bit of money. And he only nicked my arm."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -50
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Call the police"
     1 string _text = "The burglar heard me calling the cops and it turned out there were two of them. They started firing guns at me and chased me outside. I ran off, and they eventually just left."
     1 string _ageLog = "A burglar broke into my house but he didn't realize I was there. I called the cops but I was too loud and what I thought was one burglar turned out to be two. They chased me and started firing guns at me. I ran outside and ran away from them. They eventually decided to leave and I was lucky to have not gotten hit and didn't get anything stolen from my place!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 5
