0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a1adc9e1204676ebc51ae"
 1 string _title = ""
 1 string _text = "I have to go to the bank but I also need to get to work.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (2 items)
   0 int size = 2
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Go to a bank before work"
     1 string _text = "I was happy I got this out of the way and didn't wait. However, my boss, %FullName:NPC:1% was mad that I was late and that I fell behind with my work."
     1 string _ageLog = "I went to the bank before work and got it out of the way and felt good for not having an errand hanging over my head all day. But I was late for work and fell behind in work and %FullName:NPC:1% was annoyed with me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Go to the bank after work"
     1 string _text = "I had a really good productive day of work and went to the bank after and the bank got held up! A robber took hostages, police showed up and it turned into a standoff!"
     1 string _ageLog = "After a productive day of work I went to the bank. I was hoping to be in and out and go home, but then the bank got held up! And the police came! And then it was a hostage situation and there was a standoff! Eventually, the cops got the robber and no one was hurt and by the time I exited the bank there were news crews everywhere and I was plastered all over TV and interviewed all night!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 2
