0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "617a54578ef76b15b722528a"
 1 string _title = ""
 1 string _text = "We’re having a brainstorm session for project ideas. I have a half-baked idea while %FirstName:Npc:1% is about to make a pretty solid suggestion. I like %Pron:1:3% idea, but I totally hate %Pron:1:2%.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Say nothing"
     1 string _text = "I didn’t have a clear plan, so I decided to keep it to myself. Having no decent alternatives, our %Class:2% chose %FirstName:Npc:1%’s idea. It annoyed me, but at least I didn’t make a fool of myself."
     1 string _ageLog = "We had a brainstorm session for project ideas. I had a half-baked idea while %FirstName:Npc:1% was about to make a pretty solid suggestion. I liked %Pron:1:3% idea, but I totally hated %Pron:1:2%. I didn’t have a clear plan, so I decided to keep it to myself. Having no decent alternatives, our %Class:2% chose %FirstName:Npc:1%’s idea. It annoyed me, but at least I hadn't made a fool of myself."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Present my idea"
     1 string _text = "To steal the spotlight, I decided to present my idea anyway. But it was too incomplete, so instead of choosing it, our %Class:2% expressed %Pron:2:3% doubts about my professional skills."
     1 string _ageLog = "We had a brainstorm session for project ideas. I had a half-baked idea while %FirstName:Npc:1% was about to make a pretty solid suggestion. I liked %Pron:1:3% idea, but I totally hated %Pron:1:2%. To steal the spotlight, I decided to present my idea anyway. But it was too incomplete, so instead of choosing it, our %Class:2% expressed %Pron:2:3% doubts about my professional skills."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Support %FirstName:Npc:1%'s idea"
     1 string _text = "I really liked %FirstName:Npc:1%’s idea, so I decided to support it and added some details that made it even better. Our %Class:2% liked it, so %Pron:2:1% assigned us both to work on this project."
     1 string _ageLog = "We had a brainstorm session for project ideas. I had a half-baked idea while %FirstName:Npc:1% was about to make a pretty solid suggestion. I liked %Pron:1:3% idea, but I totally hated %Pron:1:2%. I decided to support %FirstName:Npc:1%'s idea and added some details that made it even better. Our %Class:2% liked it, so %Pron:2:1% assigned us both to work on this project. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
