0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6195939efd0577001d8713a1"
 1 string _title = ""
 1 string _text = "It's late at night and I'm walking home. I thought that there was no one here at first, but now I see someone out of the corner of my eye and I think I also hear their steps...They're following me!\nWhat do I do?!"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Run!"
     1 string _text = "I bolted. I was running as fast as I could, fell down a couple of times, scratched my knees but kept running without looking back. Some time later, I finally dared to turn my head. The road that I'd been walking along didn't have any turns, and there was literally no one there! Jeez, that was dumb!"
     1 string _ageLog = "It was late night and I was walking home. I thought that there was no one there at first, but later I started seeing someone out of the corner of my eye and I heard their steps. I bolted. I fell down a couple of times, scratched my knees but kept running without looking back. The road that I'd been walking along didn't have any turns, so when I dared to turn my head and saw no one, I felt dumb."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -5
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Perplex them!"
     1 string _text = "I decided to perplex the maniac behind me and run at the right moment. I quickly got on all fours and started barking. I barked for a minute but nothing happened. I turned around and there was no one there. Thankfully, no one saw my disgrace! I got up and continued walking home."
     1 string _ageLog = "It was late night and I was walking home. I thought that there was no one there at first, but later I started seeing someone out of the corner of my eye and I heard their steps. I decided to perplex the maniac behind me and run at the right moment. I quickly got on all fours and started barking. Nothing happened. When I turned around, there was no one there. I got up and continued walking home."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Don't panic!"
     1 string _text = "I calmed down and processed the situation. I figured that the moves that I saw and steps that I heard were almost identical to mine. I quickly turned my head. Of course! It was just my shadow and echo of my own steps! This revelation completely calmed me down, and I got home without issues."
     1 string _ageLog = "It was late night and I was walking home. I thought that there was no one there at first, but later I started seeing someone out of the corner of my eye and I heard their steps. I calmed down and figured out that it was my shadow and echo of my own steps. This revelation completely calmed me down, and I got home without issues."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
 0 int _designType = 5
