0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61a7ec54f5153a001f0216f3"
 1 string _title = ""
 1 string _text = "Today I am on duty at the school, but, as usual, %FirstName:Npc:1% will deliberately run around the entire school to annoy me.\nHow should I prank %Pron:1:2%?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Remove the “wet floor” sign"
     1 string _text = "I waited for the cleaning lady to clean the floor and leave, then I removed all the signs that said “wet floor”. %FirstName:Npc:1% ran past me, and I ran after %Pron:1:2% to see %Pron:1:2% fall, but I definitely didn't see where the floors were already dry and therefore slipped myself!"
     1 string _ageLog = "I wanted to prank %FirstName:Npc:1% while I was on duty at school. I waited for the cleaning lady to clean the floor and leave, then I removed all the signs that said “wet floor”. %FirstName:Npc:1% ran past me, and I ran after %Pron:1:2% to see %Pron:1:2% fall, but I definitely didn't see where the floors were already dry and therefore slipped myself! The whole school laughed at me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Throw a banana peel under %Pron:1:3% feet"
     1 string _text = "I realized that I couldn't catch up with %FirstName:Npc:1%. So next time I had to take %Pron:1:2% by cunning, when %Pron:1:1% would run past me. I decided to throw a banana peel under %Pron:1:3% feet, like a classic prank, but it turned out to be very slippery."
     1 string _ageLog = "I wanted to prank %FirstName:Npc:1% while I was on duty at school. I realized that I couldn't catch up with %FirstName:Npc:1%. I decided to throw a banana peel under %Pron:1:3% feet. Everything happened according to plan, when %Pron:1:1% ran by, I threw the peel under %Pron:1:3% feet, but the place wasn't chosen well. %Pron:1:1% slipped and fell right on the stairs, breaking %Pron:1:3% arm."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (4 items)
            0 int size = 4
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -20
            [3]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -20
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Hide, grab %Pron:1:2% and take %Pron:1:2% to the principal"
     1 string _text = "I decided to use a trick. When %Pron:1:1% ran past again, %Pron:1:1% realized that I wasn't there in my usual place. %Pron:1:1% stopped. While %Pron:1:1% was thinking where to find me, I jumped out and grabbed %Pron:1:3% hand. %Pron:1:1% resisted, but it was good that the principal passed by. "
     1 string _ageLog = "I wanted to prank %FirstName:Npc:1% while I was on duty at school. I decided to use a trick. When %Pron:1:1% ran past again, %Pron:1:1% realized that I wasn't there. %Pron:1:1% stopped. While %Pron:1:1% was thinking where to find me, I grabbed %Pron:1:3% hand. %Pron:1:1% resisted, but it was good that the principal passed by. Now %Pron:1:1% will be reprimanded, and %Pron:1:1% won't bother me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -20
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 2
