0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61a9a38ef5153a001f021b8c"
 1 string _title = ""
 1 string _text = "I am singing my heart out at a karaoke night. Suddenly, we hear our dorm mates knocking at the door. We don't know what they want.\nWhat do I do?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Open the door"
     1 string _text = "We opened the door, expecting it to be an angry neighbor who came to stop us from singing-screaming, but turned out our dorm mates just wanted to join. We had an amazingly good time."
     1 string _ageLog = "When we were singing karaoke at a party, we heard somebody knocking at our door. We thought that it was our wrap up but turned out more people came to sing karaoke with us. What an unexpected turn of events."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Stop the party"
     1 string _text = "We decided that it was definitely because of the loud music from the karaoke, also our singing that probably just sounded like cats shouting didn’t work in our favor. We stopped the party and just chatted for the rest of the night. Still had a good time, though."
     1 string _ageLog = "When we were singing karaoke at a party, we heard somebody knocking at our door. We decided to just stop the noise, it was probably why they came in the first place anyway. We talked through the night, still had the best time."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         [0]
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           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ignore it"
     1 string _text = "Could a person have fun for just one night? I could not be bothered, they could knock all night long. I just wanted to have a good time. "
     1 string _ageLog = "When we were singing karaoke at a party, we heard somebody knocking at our door. We decided to just ignore it all the way. Why even bother? It was an absolute blast! "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
 0 int _designType = 2
