0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61a9f48cf5153a001f021d6f"
 1 string _title = ""
 1 string _text = "I've had a stressful week and I feel like I'm on the verge of a breakdown. And now this cashier at the supermarket is being mean, and I can feel the tears coming. \nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Hug a random woman who's trying to console me"
     1 string _text = "I cried in her shoulder and she was whispering that everything was going to be okay. It only lasted for a few minutes, but after that, I felt so much better."
     1 string _ageLog = "Who would've thought crying at a supermarket would feel so good? I'm thankful to that woman who didn't even know me and was kind enough to help me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Get away as fast as I can"
     1 string _text = "I didn't want anyone to see me like this, so I left the building and hid in the bushes. I guess that's what rock bottom is."
     1 string _ageLog = "Crying and hiding made me feel like a child again, but not in a good way. I should find a more effective way to deal with my stress because that won't do."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Confront the cashier"
     1 string _text = "I felt like I exploded and all of my feelings ended up on the outside. I yelled at the cashier until we were both crying, and the security guard dragged me outside."
     1 string _ageLog = "Making a scene in a supermarket, I kind of even scared myself. I should not have done it. It's not acceptable behavior, and it can't be justified."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 2
