0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61af8d862c3138001e8c1ed3"
 1 string _title = ""
 1 string _text = "We are about to go to our first live gig tomorrow. %FirstName:Npc:1% is so excited %Pron:1:1% can't shut up far past bedtime. But I'm terribly sleepy and don't want to be exhausted the next day.\nHow do I get to sleep?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Go to another room"
     1 string _text = "I couldn't bear it any longer and went to the living room. There was only a guest sofa, but at least it was quiet... or so I thought. My %Class:1% followed me there and when we started arguing, %Class:2% woke up and scolded us, threatening to take the tickets away! We had to go back to our room."
     1 string _ageLog = "We were about to go to our first live gig the next day. %FirstName:Npc:1% was so excited %Pron:1:1% couldn't shut up far past bedtime. I couldn't bear it any longer and went to the living room. My %Class:1% followed me there and when we started arguing, our %Class:2% woke up and scolded us, threatening to take the tickets away! We had to go back to our room."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Pretend to be deep in sleep"
     1 string _text = "I pretended to be asleep, and it really worked, my %Class:1% stopped talking to me... and %Pron:1:1% called some friend to talk to %Pron:1:2% instead! I was so annoyed, I went to the living room. There was only a guest sofa, but at least it was quiet. The next day, my body ached all over."
     1 string _ageLog = "%FirstName:Npc:1% was so excited %Pron:1:1% couldn't shut up far past bedtime. I pretended to be asleep, and it really worked, my %Class:1% stopped talking to me... and %Pron:1:1% called some friend to talk to %Pron:1:2% instead! I was so annoyed, I went to the living room. There was only a guest sofa, but at least it was quiet. The next day, my body ached all over."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Turn on some music on my phone"
     1 string _text = "I turned on my favorite music and ignored my %Class:1%. %Pron:1:1% tried to make some noise to attract my attention, but instead our %Class:2% came and scolded %Pron:1:2%. It finally became quiet and I managed to peacefully fall asleep. The next day, %FirstName:Npc:1% was all moody on me."
     1 string _ageLog = "We were about to go to our first live gig the next day. %FirstName:Npc:1% was so excited %Pron:1:1% couldn't shut up far past bedtime. I turned on my favorite music and ignored my %Class:1%. %Pron:1:1% made some noise to attract my attention, but instead our %Class:2% came and scolded %Pron:1:2%. The next day %FirstName:Npc:1% was all moody on me, but I felt triumphant!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 3
