0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61b8c5912c3138001e8c4032"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% and I are playing a family and discussing children's names but cannot find one we both like.\nWhat should we do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Create two families"
     1 string _text = "%Class:1% liked stupid weird names I couldn't even pronounce, whereas I preferred shorter names with a strong character. We created 2 separate families who were neighbors. Of course, %Class:1% chose the fanciest names imaginable and got offended every time I failed to say them properly."
     1 string _ageLog = "%FirstName:Npc:1% played a family and discussed children's names but couldn't find one we both liked. %Class:1% liked stupid weird names I couldn't even pronounce, whereas I preferred shorter names with a strong character. We created 2 separate families who were neighbors. %Class:1% got offended every time I failed to say the fancy names, %Pron:1:1% chose properly."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 1
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         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Write all names on paper and choose randomly"
     1 string _text = "We wrote names on pieces of paper and chose randomly, it was only fair! But %Class:1% got pissed when most names were mine. %Pron:1:1% created nicknames that didn't sound any better. I got annoyed and went to watch cartoons."
     1 string _ageLog = "%FirstName:Npc:1% played a family and discussed children's names but couldn't find one we both liked. We wrote names on pieces of paper and chose randomly, it was only fair! But %Class:1% got pissed when most names were mine. %Pron:1:1% created nicknames that didn't sound any better. I got annoyed and went to watch cartoons. I sometimes thought %Class:1% did it in purpose."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Choose another game"
     1 string _text = "Last time we gave %Class:1%'s names to everyone and ended up arguing because I couldn't pronounce those stupid ass names! I offered to play school but we both wanted to be a teacher, so it didn't work either. We ended up watching cartoons."
     1 string _ageLog = "%FirstName:Npc:1% played a family and discussed children's names but couldn't find one we both liked. Last time we gave %Class:1%'s names to everyone and ended up arguing because I couldn't pronounce those stupid ass names! I offered to play school but we both wanted to be a teacher, so it didn't work either. We ended up watching cartoons, it was better than arguing yet again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 2
 0 int _designType = 3
