0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61b983f42c3138001e8c42ee"
 1 string _title = ""
 1 string _text = "My %Class:1% %FullName:Npc:1% left earlier today. We've got an hour more to work, but some of my colleagues are already leaving.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Also leave"
     1 string _text = "I decided that I'd worked enough for the day and joined the others who were leaving. They told me that they had been done with their assignments. I wasn't though..."
     1 string _ageLog = "My %Class:1% %FullName:Npc:1% left earlier that day. We had got an hour more to work, but some of my colleagues were already leaving. I decided that I'd worked enough for the day and joined the others who were leaving. They told me that they had been done with their assignments. I wasn't though... Oh well, I shouldn't be too hard on myself."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Call the %Class:1% and tell %Pron:1:2% that everyone is leaving"
     1 string _text = "I decided that it wasn't fair and called %MrMs:1% %LastName:1% to tell %Pron:1:2% about this. %Pron:1:1% wasn't impressed and told me that they had probably completed their tasks before leaving. Maybe I should finish mine..."
     1 string _ageLog = "My %Class:1% %FullName:Npc:1% left earlier that day. We had got an hour more to work, but some of my colleagues were already leaving. I decided that it wasn't fair and called %MrMs:1% %LastName:1% to tell %Pron:1:2% about this. %Pron:1:1% wasn't impressed and told me that they had probably completed their tasks before leaving. I decided to finish mine as well."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay and work"
     1 string _text = "I checked how much work I had left to do and decided that it would make sense to finish what I'd started. No need to blindly follow everyone."
     1 string _ageLog = "My %Class:1% %FullName:Npc:1% left earlier that day. We had got an hour more to work, but some of my colleagues were already leaving. I checked how much work I had left to do and decided that it would make sense to finish what I'd started. No need to blindly follow everyone. I've got myself to take care of."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 1
