0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61b99d6b2c3138001e8c43ee"
 1 string _title = ""
 1 string _text = "The days go by, one after another, as in a bad dream and nothing changes for the better. It seems fine at first glance, but when I start thinking about it, my mood gets completely ruined...\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Don't change anything"
     1 string _text = ""If I don't do anything, sooner or later, things will change for the better by themselves", I thought. Well, I was wrong. I kept on living my ordinary life, everything stayed the same, and I kept getting more and more upset."
     1 string _ageLog = "The days were going by, one after another, as in a bad dream, and nothing was changing for the better. It seemed fine at first glance, but when I was thinking about it, my mood kept getting ruined. I thought that things would change for the better by themselves. Well, I was wrong. I kept on living my ordinary life, everything stayed the same, and I kept getting more and more upset."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Find a girlfriend"
     1 string _text = "I decided to find a girlfriend. Despite the fact that I'd spent a week on the fruitless search, it inspired me to try to change something else about my life, and I decided not to give up this idea."
     1 string _ageLog = "The days were going by, one after another, as in a bad dream and nothing was changing for the better. It seemed fine at first glance, but when I was thinking about it, my mood kept getting ruined. I decided to find a girlfriend. Despite the fact that I'd spent a week on the fruitless search, it inspired me to try to change something else about my life and I decided not to give up this idea."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk to %FirstName:Npc:1% about it"
     1 string _text = "I decided to discuss the things that were bothering me with %FirstName:Npc:1%. After a long conversation I felt considerably better, and we also agreed to go somewhere after school. I realized that %FirstName:Npc:1% was my true friend."
     1 string _ageLog = "The days were going by, one after another, as in a bad dream and nothing changed for the better. It seemed fine at first glance, but when I was thinking about it, my mood kept getting ruined. I decided to discuss the things that bothered me with my %Class:1%. After a long talk I felt much better, and we also agreed to go somewhere after school. I realized that %FirstName:Npc:1% was my true friend."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 2
