0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61c374858f8805001f559daf"
 1 string _title = ""
 1 string _text = "After school, I see %FirstName:Npc:1% going home. I'm in a good mood and I decide to play with him. I call him an ass and hide, but at this moment, %FirstName:Npc:1% notices me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Escape"
     1 string _text = "When I hid so that %FirstName:Npc:1% wouldn't see me, I started laughing, but then I saw %FirstName:Npc:1%. I was nervous and tried to escape.%FirstName:Npc:1% saw a good opportunity to frame me and immediately revealed my location."
     1 string _ageLog = "I decided to play with %FirstName:Npc:1%. I called him an ass. When I hid, I realized that %FirstName:Npc:1% saw me, I tried to escape, but he framed me. Now I will have big problems, but I hope that I can take revenge on %FirstName:Npc:1%!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 20
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -20
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 20
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -6
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %Pron:1:2% to be silent"
     1 string _text = "I called %FirstName:Npc:1% an ass and hid. But then I saw %FirstName:Npc:1%. I decided to make a gesture to show %Pron:1:2% not to say anything. As a result, %Pron:1:1% was able to surprise me, because %Pron:1:1% immediately ran up to me and also hid and laughed."
     1 string _ageLog = "I decided to play with %FirstName:Npc:1%. I called him an ass. When I hid, I realized that %FirstName:Npc:1% saw me, I made a gesture to %FirstName:Npc:1% to keep his mouth shut. But he ran up to me and also hid, laughed. We had a lot of fun together and because of this childish joke, %FirstName:Npc:1% and I became friends."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -20
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 13
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 100
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 20
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 20
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay still"
     1 string _text = "I realized that %FirstName:Npc:1% had witnessed my prank on %FirstName:Npc:1%, and I froze in fear. It was a great opportunity for %Pron:1:2% to ruin my reputation, but %Pron:1:1% acted like a friend. %Pron:1:1% did not disclose me."
     1 string _ageLog = "I decided to play with %FirstName:Npc:1%. I called him an ass. When I hid, I realized that %FirstName:Npc:1% saw me, I was so scared that I couldn't do anything and stood still. %Pron:1:1% acted like a friend. %Pron:1:1% did not disclose me, and now I wanted to talk to %Pron:1:2%, resolved our differences, because %Pron:1:3% acted deserved respect."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -20
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 2
