0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61cbfdf38f8805001f55b88e"
 1 string _title = ""
 1 string _text = "The man sitting next to me at a café is looking very sad, while I’m in a joyous mood and don’t feel like seeing unhappy people around me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Before leaving the café, buy a slice of cake for him"
     1 string _text = "I never knew if this made him happier, but it surely felt like I did something good. I was proud of myself."
     1 string _ageLog = "The man sitting next to me at a café was looking very sad, while I was in a joyous mood and didn’t feel like seeing unhappy people around me. Before leaving the café, I bought a slice of cake for him. Actually, I never knew if that had made him happier, but it surely felt like I did something good. I was proud of myself."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Approach him, start talking in a friendly manner"
     1 string _text = "The man told me he was experiencing bereavement. I tried to have a comforting conversation with him, but he got angry, spilled hot coffee on my lap, and stormed out of the place. That hurt!"
     1 string _ageLog = "The man sitting next to me at a café was looking very sad, while I was in a joyous mood and didn’t feel like seeing unhappy people around me. I decided to approach him and start talking in a friendly manner. The man told me he was experiencing bereavement. I tried to have a comforting conversation with him, but he got angry, spilled hot coffee on my lap, and stormed out of the place. That hurt!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Just smile at him from my table"
     1 string _text = "The man suddenly burst into tears, and I felt really uncomfortable. I left without even finishing my coffee, that certainly felt confusing."
     1 string _ageLog = "The man sitting next to me at a café was looking very sad, while I was in a joyous mood and didn’t feel like seeing unhappy people around me. I thought I'd just smile at him from my table. The man suddenly burst into tears, and I felt really uncomfortable. I left without even finishing my coffee, that certainly felt confusing."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 2
