0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "61e528e68f550d001d1c698c"
 1 string _title = ""
 1 string _text = "An air conditioner over my working table needs to be fixed, and a technician, repairing it, climbs onto my desk.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Get angry"
     1 string _text = "Was my desk the only possible option, or he could have taken a stepladder like a real technician? I got angry and spilled everything I had on my mind. The technician yelled back and went away, leaving me to stew in that stuffy heat."
     1 string _ageLog = "An air conditioner over my working table needed to be fixed, and a technician, repairing it, climbed onto my desk. Was my desk the only possible option, or he could have taken a stepladder like a real technician? I got angry and spilled everything I had on my mind. The technician yelled back and went away, leaving me to stew in that stuffy heat."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Be patient"
     1 string _text = "I tried hard not to focus on his butt, twerking right in front of my eyes every time he bent down to pick instruments. Unfortunately, the torture lasted incredibly long, but, eventually, the technician repaired my conditioner and was gone. Finally!"
     1 string _ageLog = "An air conditioner over my working table needed to be fixed, and a technician, repairing it, climbed onto my desk. I tried hard not to focus on his butt, twerking right in front of my eyes every time he bent down to pick instruments. Unfortunately, the torture lasted incredibly long, but, eventually, the technician repaired my conditioner and was gone. Finally!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Have a quickie"
     1 string _text = "I liked the way his jeans hugged his butt. And he kept bending all the time, so I took it as a signal. Fortunately, I was right. He finished with the conditioner and then – with me. If you know, what I mean. Ehehe."
     1 string _ageLog = "An air conditioner over my working table needed to be fixed, and a technician, repairing it, climbed onto my desk. I liked the way his jeans hugged his butt. And he kept bending all the time, so I took it as a signal. Fortunately, I was right. He finished with the conditioner and then – with me. If you know, what I mean. Ehehe."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (5 items)
         0 int size = 5
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
         [4]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
 0 int _designType = 1
