0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "620034628ab534001f1ea3f4"
 1 string _title = ""
 1 string _text = "My %Class:1% demands more pocket money. %Pron:1:1% says that %Pron:1:1% doesn’t have enough money. I absolutely don’t want to give %Pron:1:2% more in order not to spoil %Pron:1:2%.\nWhat do I say?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "No, it’s my position"
     1 string _text = "I decided to be blunt. I had to be strict because teens could be unbearable at times. I didn’t want %Pron:1:2% to grow up lazy and arrogant. My %Class:1% was mad at me, but then %Pron:1:1% behaved more humble. I was satisfied with the result."
     1 string _ageLog = "When my %Class:1% demanded more pocket money, I absolutely didn’t want to give %Pron:1:2% more in order not to spoil %Pron:1:2%. So, I decided to be blunt and tell “no”. I had to be strict because teens could be insufferable at times. I didn’t want %Pron:1:2% to grow up lazy and arrogant. My %Class:1% was mad at me, but then %Pron:1:1% behaved more humble. I was satisfied with the result."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Let me think about this"
     1 string _text = "I wanted to avoid a direct conflict and to gain time to find the right words. %Pron:1:3% hopes soon faded. %Pron:1:1% became irritated when %Pron:1:1% understood that I wanted just to avoid that talk, but %Pron:1:1% didn’t mention it anymore."
     1 string _ageLog = "When my %Class:1% demanded more pocket money, I absolutely didn’t want to give %Pron:1:2% more money in order not to spoil %Pron:1:2%. But I also wanted to avoid a conflict and said that I had to think about that. %Pron:1:3% hopes soon faded. %Pron:1:1% became irritated when %Pron:1:1% understood that I wanted just to avoid that talk, but %Pron:1:1% didn’t mention it anymore."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Earn it yourself!"
     1 string _text = "I had to be strict because teens could be insufferable at times. I didn’t want %Pron:1:2% growing up lazy and arrogant. %Pron:1:1% would value money, if %Pron:1:1% earned it %Pron:1:5%. %Pron:1:1% was offended at me and denied that idea."
     1 string _ageLog = "When my %Class:1% demanded more pocket money, I absolutely didn’t want to give %Pron:1:2% more in order not to spoil %Pron:1:2%. I had to be strict and told %Pron:1:2% to earn it, %Pron:1:5%. %Pron:1:1% would value money, if %Pron:1:1% earned it %Pron:1:5%. %Pron:1:1% was offended at me and denied that idea."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 3
