0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "620ea6b68ab534001f1ed1d3"
 1 string _title = ""
 1 string _text = "Even though %FirstName:Npc:1% lives with me now, %Pron:1:1% still dresses up every time %FirstName:Npc:2% comes by instead of, say, wearing pajamas.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave %Pron:1:2% be"
     1 string _text = "I thought %FirstName:Npc:1% just needed more time to get used to other people, so I didn't want to pressure %Pron:1:2% and tried to act as naturally as I could to lighten up the mood."
     1 string _ageLog = "%FirstName:Npc:1% kept dressing up every time %FirstName:Npc:2% came by instead of, say, wearing pajamas. I thought my %Class:1% just needed more time to get used to other people, so I didn't want to pressure %Pron:1:2% and tried to act as naturally as I could to lighten up the mood. My %Class:2% didn't pay any attention to the issue either, but %FirstName:Npc:1% didn't even think of easing up."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk to %Pron:1:2%"
     1 string _text = "I told %FirstName:Npc:1% %Pron:1:1% didn't have to be so tense around my %Class:2% as both of them were important to me. %FirstName:Npc:2% didn't mind me wearing whatever at home, so I was pretty sure %Pron:2:1%'d feel the same about my %Class:1%. %Pron:1:1% promised me to think about it."
     1 string _ageLog = "%FirstName:Npc:1% kept dressing up every time %FirstName:Npc:2% came by instead of, say, wearing pajamas. I told my %Class:1% %Pron:1:1% didn't have to be so tense around my %Class:2% as both of them were important to me. %FirstName:Npc:2% didn't mind me wearing whatever at home, so I was pretty sure %Pron:2:1%'d feel the same about %FirstName:Npc:1%. Nothing changed as time went by, though."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk to my %Class:2%"
     1 string _text = "I asked my %Class:2% whether it'd bother %Pron:2:2% if %FirstName:Npc:1% felt and behaved like people usually did at home: comfy clothes, messy hair. %FirstName:Npc:2% replied %Pron:2:1%'d actually be happy if %FirstName:Npc:1% felt more relaxed round %Pron:2:2%. It made %FirstName:Npc:1% happy."
     1 string _ageLog = "%FirstName:Npc:1% kept dressing up every time %FirstName:Npc:2% came by instead of, say, wearing pajamas. I asked my %Class:2% whether it'd bother %Pron:2:2% if %FirstName:Npc:1% felt and behaved like people usually did at home: comfy clothes, messy hair. %FirstName:Npc:2% replied %Pron:2:1%'d actually be happy if %FirstName:Npc:1% felt more relaxed round %Pron:2:2%. It was so wholesome I cried!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 0
