0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "621463438ab534001f1edd27"
 1 string _title = ""
 1 string _text = "I missed the previous class, so I had to ask my %Class:1% %FirstName:Npc:1% what the homework was. Today I find out that %Pron:1:1% got it all mixed up, and I did the wrong exercises.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell the %Class:2% what happened"
     1 string _text = "I decided to tell the %Class:2% what happened, and %Pron:2:1% said it was fine, %Pron:2:1% would just check the exercises I'd done. That was such a relief."
     1 string _ageLog = "I missed the previous class, so I had to ask my %Class:1% %FirstName:Npc:1% what the homework was. Later I found out that %Pron:1:1% got it all mixed up, and I did the wrong exercises. I decided to tell the %Class:2% what happened, and %Pron:2:1% said it was fine, %Pron:2:1% would just check the exercises I'd done. That was such a relief. I decided I wouldn't trust %FirstName:Npc:1% anyway."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Quickly copy the right ones from %FirstName:Npc:1%"
     1 string _text = "I had no time to spare. I told %FirstName:Npc:1% to quickly give me %Pron:1:3% homework, so I could copy the right exercises. %Pron:1:1% didn't argue, and I finished just in time."
     1 string _ageLog = "I missed the previous class, so I had to ask my %Class:1% what the homework was. Later I found out that %Pron:1:1% got it all mixed up, and I did the wrong exercises. I had no time to spare. I told %FirstName:Npc:1% to quickly give me %Pron:1:3% homework, so I could copy the right exercises. %Pron:1:1% didn't argue, and I finished just in time. %Pron:1:1% amended for %Pron:1:3% sins."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Turn in my homework as it is"
     1 string _text = "I didn't want to sweat it, those exercises were very similar, so I turned my homework in as it was. My %Class:2% %MrMs:2% %LastName:2% actually graded them as if they were the right ones."
     1 string _ageLog = "I missed the previous class, so I had to ask my %Class:1% what the homework was. Later I found out that %Pron:1:1% got it all mixed up, and I did the wrong exercises. I didn't want to sweat it, those exercises were very similar, so I turned my homework in as it was. My %Class:2% %MrMs:2% %LastName:2% actually graded them as if they were the right ones. It's great to have a %Class:2% like that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 1
