0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62184d7a8ab534001f1ee856"
 1 string _title = ""
 1 string _text = "I have some homework for tomorrow, but it's actually kind of late already.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Go to bed and do it in the morning"
     1 string _text = "I knew I shouldn't stay up late, so I decided to go to sleep and do my homework early in the morning. The plan sounded great, but in reality, doing homework in the morning was such a chore. I was still sleepy, and it was the last thing I wanted to do."
     1 string _ageLog = "I had some homework for the next day, but it was actually already kinda late. I knew I shouldn't stay up late, so I decided to go to sleep and do my homework early in the morning. The plan sounded great, but in reality, doing homework in the morning was such a chore. I was still sleepy, and it was the last thing I wanted to do. At least I slept well."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Do it and then go to bed"
     1 string _text = "I didn't want to put it off, so I decided to do it before going to bed. There wasn't that much to do, so I was done before midnight, which wasn't that late in my book, so I could count that as a success."
     1 string _ageLog = "I had some homework for the next day, but it was actually already kinda late. I didn't want to put it off, so I decided to do it before going to bed. There wasn't that much to do, so I was done before midnight, which wasn't that late in my book, so I could count that as a win. Sometimes the path to success is counterintuitive."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Don't do it at all"
     1 string _text = "Trying to choose the optimal time to do the homework made my head spin, so I decided I wouldn't do it at all. My grades were good enough, so I could cut myself some slack."
     1 string _ageLog = "I had some homework for the next day, but it was actually already kinda late. Trying to choose the optimal time to do the homework made my had spin, so I decided I wouldn't do it at all. My grades were good enough, so I could cut myself some slack. Sometimes it's OK to just put a lid on everything."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
