0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "621a4fae8ab534001f1eecf7"
 1 string _title = ""
 1 string _text = "Only now that %FirstName:Npc:1% and I've moved in together, I could realize we have too much stuff for two, especially dishes.\nWhat to do with all that stuff?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Sell"
     1 string _text = "%FirstName:Npc:1% and I decided to sell the stuff we didn't need in the back yard and agreed on low prices since profiting wasn't our primary goal."
     1 string _ageLog = "Only now that %FirstName:Npc:1% and I moved in together, I realized we have too much stuff for two, especially dishes. %FirstName:Npc:1% and I decided to sell the stuff we didn't need in the back yard and agreed on low prices since profiting wasn't our primary goal. We sold almost everything and even managed to dine out with the money we earned that day."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Give away to %FirstName:Npc:1%'s relatives"
     1 string _text = "I offered %FirstName:Npc:1% to invite %Pron:1:3% relatives and give away the stuff we didn't need to them. %Pron:1:1% liked the idea, however, it took us a while to decide on a date when most of them could come."
     1 string _ageLog = "Only now that %FirstName:Npc:1% and I moved in together, I realized we have too much stuff for two, especially dishes. I offered %FirstName:Npc:1% to invite %Pron:1:3% relatives and give away the stuff we didn't need to them. Thus, I could kill to birds in one stone: get rid of the stuff we didn't need and meet all %Pron:1:3% relatives at once."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Store somewhere"
     1 string _text = "I packed everything we didn't need in boxes and put them into a closet. After a while, I remembered I needed something, but when I opened the closet, I found no boxes at all."
     1 string _ageLog = "Only now that %FirstName:Npc:1% and I moved in together, I realized we have too much stuff for two, especially dishes. I packed everything we didn't need in boxes and put them into a closet. After a while, I remembered I needed something, but when I opened the closet, I found no boxes at all. Turned out my %Class:1% threw my stuff away without even asking!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Donate to Goodwill"
     1 string _text = "%FirstName:Npc:1% offered sorting our stuff and donating what we didn't need but was still usable to Goodwill. I was surprised all the stuff we chose was of decent quality."
     1 string _ageLog = "Only now that %FirstName:Npc:1% and I moved in together, I realized we have too much stuff for two, especially dishes. %FirstName:Npc:1% offered sorting our stuff and donating what we didn't need but was still usable to Goodwill. I was surprised all the stuff we chose was of decent quality. We ended up taking lots of other stuff and don't know where to store it again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 0
