0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "622141688ab534001f1f0599"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1%'s been stressed out at work lately, and I want to do something to help %Pron:1:2% relax.\nHow do I cheer %Pron:1:2% up?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Send flowers"
     1 string _text = "I sent %FirstName:Npc:1%'s favorite lilies to %Pron:1:3% office, but %Pron:1:1% brought the flowers home in the evening. Turned out lilies had a strong smell, causing headache in some of %Pron:1:3% colleagues."
     1 string _ageLog = "%FirstName:Npc:1% was stressed out at work, and I wanted to do something to help %Pron:1:2% relax. I sent %FirstName:Npc:1%'s favorite lilies to %Pron:1:3% office, but %Pron:1:1% brought the flowers home in the evening. Turned out lilies had a strong smell, causing headache in some of %Pron:1:3% colleagues. Turned out I couldn't stand the smell either."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Arrange a dinner"
     1 string _text = "I booked %FirstName:Npc:1%'s favorite restaurant, however, on the day we were supposed to eat out %Pron:1:1% was called for an urgent meeting."
     1 string _ageLog = "%FirstName:Npc:1% was stressed out at work, and I wanted to do something to help %Pron:1:2% relax. I booked %FirstName:Npc:1%'s favorite restaurant, however, on the day we were supposed to eat out %Pron:1:1% was called for an urgent meeting. I ordered a delivery from the restaurant when my %Class:1% finally got back."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Learn how to give a relaxing massage"
     1 string _text = "At first, I thought of booking a specialist, but then I remembered we didn't have much sex lately, so I thought it'd be nice if the massage session aroused %Pron:1:2%, so I learned to do it myself."
     1 string _ageLog = "%FirstName:Npc:1% was stressed out at work, and I wanted to do something to help %Pron:1:2% relax. At first, I thought of booking a specialist, but then I remembered we didn't have much sex lately, so I thought it'd be nice if the massage session aroused %Pron:1:2%, so I learned to do it myself. Contrary to my expectations, though, %FirstName:Npc:1% just fell asleep during the massage."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to distract %Pron:1:2% with something pleasant"
     1 string _text = "I offered %FirstName:Npc:1% to take a day off and go on a short trip for a change. %Pron:1:1% really needed to clear %Pron:1:3% mind, and we went camping."
     1 string _ageLog = "%FirstName:Npc:1% was stressed out at work, and I wanted to do something to help %Pron:1:2% relax. I offered %Pron:1:2% to take a day off and go on a short trip for a change. %Pron:1:1% really needed to clear %Pron:1:3% mind, and we went camping. During camping, though, %FirstName:Npc:1% came up with an idea and basically spent the whole time working on it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (0 items)
         0 int size = 0
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (0 items)
            0 int size = 0
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 10
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 0
