0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "622157478ab534001f1f05ed"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% and I have decided to renovate our kitchen, but we disagree on the design.\nHow should we figure it out?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Play a tennis match"
     1 string _text = "%FirstName:Npc:1% offered playing a tennis match: whoever won, would get their design implemented. Neither of us played tennis, so we were on equal footing."
     1 string _ageLog = "%FirstName:Npc:1% and I decided to renovate our kitchen, but we disagreed on the design. %FirstName:Npc:1% offered playing a tennis match: whoever won, would get their design implemented. Neither of us played tennis, so we were on equal footing. We got so absorbed into the match we completely forgot to count, though."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
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           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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        [0]
         0 PersonChanges data
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          0 RegularParameterChange _regularParametersChanges
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Put off the decision for a while"
     1 string _text = "Since neither of us wanted to cede, I offered taking a short break and discussing the designs once more after a while. Meanwhile, we could replace some old plates and dishes."
     1 string _ageLog = "%FirstName:Npc:1% and I decided to renovate our kitchen, but we disagreed on the design. Since neither of us wanted to cede, I offered taking a short break and discussing the designs once more after a while. In the meantime we could replace some of the old plates and dishes. We got a lot of stuff that didn't really match with anything but made us happy."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Hire a designer"
     1 string _text = "Since neither of us wanted to cede, we decided to hire a designer. Funny how %FirstName:Npc:1% liked the designer's idea even less than mine."
     1 string _ageLog = "%FirstName:Npc:1% and I decided to renovate our kitchen, but we disagreed on the design. Since neither of us wanted to cede, we decided to hire a designer. Funny how %FirstName:Npc:1% liked the designer's idea even less than mine, so we decided to choose the lesser evil and implement my idea."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 0
