0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62215eb78ab534001f1f061d"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% and I have a different taste in music, and we can't figure out what to do about it.\nHow to solve this situation?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Take turns"
     1 string _text = "My %Class:1% and I arranged a schedule to listen to our music. There was still hope we could like something from each other's playlists."
     1 string _ageLog = "%FirstName:Npc:1% and I had a different taste in music, and we couldn't figure out what to do about it. %FirstName:Npc:1% and I arranged a schedule to listen to our music. There was still hope we could like something from each other's playlists, and both of us picked some songs."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Listen only through earphones"
     1 string _text = "I couldn't do away without music on one hand, but on the other hand it felt pretty lonely when both %FirstName:Npc:1% and I spent most of our free time isolated by the earphones."
     1 string _ageLog = "%FirstName:Npc:1% and I had a different taste in music, and we couldn't figure out what to do about it. I couldn't do away without music on one hand, but on the other hand it felt pretty lonely when both %FirstName:Npc:1% and I spent most of our free time isolated by the earphones. We decided to watch movies or series instead."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to find common grounds"
     1 string _text = "I couldn't do away without music and refused to give up that easily. %FirstName:Npc:1% listened to tons of different styles until we finally found something both of us could listen to."
     1 string _ageLog = "%FirstName:Npc:1% and I had a different taste in music, and we couldn't figure out what to do about it. I couldn't do away without music and refused to give up that easily. My %Class:1% listened to tons of different styles until we finally found something both of us could listen to. It was a happy discovery, next I wanted to check our playlists."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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       0 CustomParameterChange _customParametersChanges
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         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 0
